Thanks . I’ll do the suggestions you mentioned. I actually DON’T want high quality lighting. UE4 seems to assume that I do. I just need enough to cast sunlight on my map. That’s it.
I’ve already dropped lightmass settings to preview & adjusted static mesh resolution and it is still taking this long. I’ll remove objects see if that helps. Are there any other quality settings I can drop? Any way to force the load over the the GPU?
Also, I’ll try loading 4.8 see if that helps.