I’m thinking we could get a big list of programs, scripts, tools people are using right now to help them with their archvis work. Maybe some tools you are using for bump mapping? texture baking? UV processing
I’ll start.
I mainly go to 3dsmax-> UE4 so these are a couple of scripts I am using at the moment
**UV unwrapping **
you can beat the price(free) and the quality that steamroller does for processing lots of meshes at once, I hardly ever have to manually alter them.
http://www.scriptspot.com/3ds-max/scripts/steamroller
UV normalising
Advanced UV Normalizer
A very underrated script, I use this to normalise all my material UVs so I can use the same size texture on each wall etc. The only problem I would have I would say is that if you would like to put on one of their materials on them meshes as a reference, if the mesh has multiple material ID’s they will get combined once exporting from 3ds max.
http://www.scriptspot.com/3ds-max/scripts/advanced-uv-normalizer