Hi, [MENTION=11153]Chris Babcock[/MENTION]
I’m trying to build my app for android 4.2.1 (API 16) and above but i have problems…
I downloaded Android 4.2.1 (API 16) SDK Platform and ARM EABI v7a System Image from CodeWorks and they’re installed.
In Project Setting for ue4 Android SDK i set SDK API Level and NDK API Level to “android-16”
And in Android->APKPackaging I set Minimum SDK and Target SDK to 9
And in Android->Build only Support armv7 and Support OpenGLES2 are enabled
And in CodeWorks I have Android NDK 11c and Java SDK 1.7.0_71
I download UE4.12.2 from Github and compiled by my self And this is my log on build Android ETC_1
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Total build time: 712.43 seconds
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Receipt Filename: C:\Users\...\TEST_1-Android-Shipping.target
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ====7/18/2016 2:11:45 PM====PREPARING TO MAKE APK=================================================================
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to shim file C:\Users\...\TEST_1\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Shim data file up to date so not writing. ====
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to template target file C:\Users\...\TEST_1\Build\Android\src\com\MyApps\TEST_1\AlarmReceiver.java ====
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to template target file C:\Users\...\TEST_1\Build\Android\src\com\MyApps\TEST_1\DownloaderActivity.java ====
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to template target file C:\Users\...\TEST_1\Build\Android\src\com\MyApps\TEST_1\OBBDownloaderService.java ====
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Cleaning up files based on template dir C:\Users\...\TEST_1\Build\Android\src\com\MyApps\TEST_1
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Building Java with SDK API level 'android-16'
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: C:\Users\...\TEST_1\Binaries\Android\TEST_1-Android-Shipping-armv7-es2.apk is out of date due to newer input file C:\Users\...\TEST_1\Binaries\Android\TEST_1-Android-Shipping-armv7-es2.so
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: APL Init: armeabi-v7a
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: bPackageDataInsideApk = False
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ====7/18/2016 2:11:46 PM====PREPARING NATIVE CODE=================================================================
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ====7/18/2016 2:11:46 PM====UPDATING BUILD CONFIGURATION FILES====================================================
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing new GameActivity.java file to C:\Users\...\TEST_1\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ====
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Copying new .so C:\Users\...\TEST_1\Binaries\Android\TEST_1-Android-Shipping-armv7-es2.so file to jni folder...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Preparing native code for debugging...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ====7/18/2016 2:12:42 PM====PERFORMING FINAL APK PACKAGE OPERATION================================================
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings)
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in C:\Users\...\TEST_1\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\...\TEST_1\Inter
MainFrameActions: Packaging (Android (ETC1)): mediate\Android\APK\JavaLibs\google-play-services_lib_rev19\custom_rules.xml
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in C:\Users\...\TEST_1\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\...\TEST_1\Intermediate\Android\APK\JavaLibs\downloader_library\custom_rul
es.xml
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\...\TEST_1\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:313: error: cannot find symbol
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_IMMERSIVE); // NOT sticky.. will be set to sticky later!
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_IMMERSIVE
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] location: class View
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\...\TEST_1\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:726: error: cannot find symbol
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_IMMERSIVE_STICKY
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] location: class View
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\...\TEST_1\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:745: error: cannot find symbol
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_IMMERSIVE_STICKY
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] location: class View
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\...\TEST_1\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:1483: error: cannot find symbol
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] vendorId = inputDevice.getVendorId();
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] symbol: method getVendorId()
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] location: variable inputDevice of type InputDevice
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\...\TEST_1\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:1484: error: cannot find symbol
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] productId = inputDevice.getProductId();
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] symbol: method getProductId()
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] location: variable inputDevice of type InputDevice
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\...\TEST_1\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:1485: error: cannot find symbol
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] controllerNumber = inputDevice.getControllerNumber();
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] symbol: method getControllerNumber()
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] location: variable inputDevice of type InputDevice
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\...\TEST_1\Intermediate\Android\APK\src\com\epicgames\ue4\MessageBox01.java:146: error: cannot find symbol
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] new_id = View.generateViewId();
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] symbol: method generateViewId()
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] location: class View
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\...\TEST_1\Intermediate\Android\APK\src\com\epicgames\ue4\SplashActivity.java:47: error: cannot find symbol
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_IMMERSIVE); // NOT sticky (will be set later in MainActivity)
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_IMMERSIVE
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] location: class View
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] Note: Some input files use or override a deprecated API.
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] Note: Recompile with -Xlint:deprecation for details.
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] 8 errors
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: BUILD FAILED
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: C:\NVPACK\android-sdk-windows ools\ant\build.xml:716: The following error occurred while executing this line:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: C:\NVPACK\android-sdk-windows ools\ant\build.xml:730: Compile failed; see the compiler error output for details.
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Total time: 9 seconds
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Making .apk with Ant again to show errors
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Buildfile: C:\Users\...\TEST_1\Intermediate\Android\APK\build.xml
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -set-mode-check:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -set-debug-files:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -check-env:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -setup:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Project Name: TEST_1
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [gettype] Project Type: Application
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -set-debug-mode:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -debug-obfuscation-check:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -pre-build:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -build-setup:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Switching between debug and non debug build: Deleting previous compilation output...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [delete] Deleting directory C:\Users\...\TEST_1\Intermediate\Android\APK\bin\classes
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Resolving Build Target for TEST_1...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [gettarget] Project Target: Android 4.1.2
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [gettarget] API level: 16
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Creating output directories if needed...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mkdir] Created dir: C:\Users\...\TEST_1\Intermediate\Android\APK\bin\rsObj
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mkdir] Created dir: C:\Users\...\TEST_1\Intermediate\Android\APK\bin\rsLibs
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mkdir] Created dir: C:\Users\...\TEST_1\Intermediate\Android\APK\bin\classes
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Resolving Dependencies for TEST_1...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency] Library dependencies:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency] ------------------
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency] Ordered libraries:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency] ------------------
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Building Libraries with 'debug'...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in C:\Users\...\TEST_1\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\...\TEST_1\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev1
9\custom_rules.xml
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: nodeps:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -set-mode-check:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -set-debug-files:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -check-env:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -setup:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Project Name: google-play-services_lib_rev19
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [gettype] Project Type: Android Library
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -set-debug-mode:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -debug-obfuscation-check:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -pre-build:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -build-setup:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Resolving Build Target for google-play-services_lib_rev19...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [gettarget] Project Target: Android 4.1.2
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [gettarget] API level: 16
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Creating output directories if needed...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Resolving Dependencies for google-play-services_lib_rev19...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency] Library dependencies:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency] No Libraries
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency] ------------------
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -code-gen:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mergemanifest] Found Deleted Target File
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling aidl files...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [aidl] No AIDL files to compile.
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling RenderScript files...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling Resources...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [aapt] Found Deleted Target File
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [aapt] Generating resource IDs...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling BuildConfig class...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -pre-compile:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -compile:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] Compiling 1 source file to C:\Users\...\TEST_1\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Creating library output jar file...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -post-compile:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -obfuscate:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -dex:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Library project: do not convert bytecode...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -crunch:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [crunch] Crunching PNG Files in source dir: C:\Users\...\TEST_1\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [crunch] To destination dir: C:\Users\...\TEST_1\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -package-resources:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Library project: do not package resources...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -package:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Library project: do not package apk...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -post-package:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -do-debug:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Library project: do not create apk...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\...\TEST_1\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\...\TEST_1\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\...\TEST_1\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\...\TEST_1\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -post-build:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: debug:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in C:\Users\...\TEST_1\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\...\TEST_1\Inter
MainFrameActions: Packaging (Android (ETC1)): mediate\Android\APK\JavaLibs\downloader_library\custom_rules.xml
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: nodeps:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -set-mode-check:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -set-debug-files:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -check-env:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -setup:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Project Name: downloader_library
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [gettype] Project Type: Android Library
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -set-debug-mode:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -debug-obfuscation-check:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -pre-build:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -build-setup:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Resolving Build Target for downloader_library...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [gettarget] Project Target: Android 4.1.2
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [gettarget] API level: 16
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Creating output directories if needed...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Resolving Dependencies for downloader_library...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency] Library dependencies:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency] No Libraries
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency] ------------------
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -code-gen:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mergemanifest] Found Deleted Target File
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling aidl files...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [aidl] No AIDL files to compile.
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling RenderScript files...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling Resources...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [aapt] Found Deleted Target File
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [aapt] Generating resource IDs...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling BuildConfig class...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -pre-compile:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -compile:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] Compiling 1 source file to C:\Users\...\TEST_1\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Creating library output jar file...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -post-compile:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -obfuscate:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -dex:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Library project: do not convert bytecode...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -crunch:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [crunch] Crunching PNG Files in source dir: C:\Users\...\TEST_1\Intermediate\Android\APK\JavaLibs\downloader_library\res
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [crunch] To destination dir: C:\Users\...\TEST_1\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -package-resources:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Library project: do not package resources...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -package:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Library project: do not package apk...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -post-package:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -do-debug:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Library project: do not create apk...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\...\TEST_1\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\...\TEST_1\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\...\TEST_1\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\...\TEST_1\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -post-build:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: debug:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -code-gen:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mergemanifest] Found Deleted Target File
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling aidl files...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [aidl] Found 1 AIDL files.
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [aidl] Compiling 1 AIDL files.
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling RenderScript files...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling Resources...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [aapt] Found Deleted Target File
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [aapt] Generating resource IDs...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling BuildConfig class...
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [buildconfig] Build type changed: Generating new BuildConfig class.
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -pre-compile:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -compile:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] Compiling 74 source files to C:\Users\...\TEST_1\Intermediate\Android\APK\bin\classes
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\...\TEST_1\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:313: error: cannot find symbol
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_IMMERSIVE); // NOT sticky.. will be set to sticky later!
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_IMMERSIVE
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] location: class View
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\...\TEST_1\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:726: error: cannot find symbol
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_IMMERSIVE_STICKY
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] location: class View
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\...\TEST_1\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:745: error: cannot find symbol
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_IMMERSIVE_STICKY
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] location: class View
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\...\TEST_1\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:1483: error: cannot find symbol
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] vendorId = inputDevice.getVendorId();
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] symbol: method getVendorId()
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] location: variable inputDevice of type InputDevice
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\...\TEST_1\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:1484: error: cannot find symbol
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] productId = inputDevice.getProductId();
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] symbol: method getProductId()
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] location: variable inputDevice of type InputDevice
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\...\TEST_1\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:1485: error: cannot find symbol
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] controllerNumber = inputDevice.getControllerNumber();
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] symbol: method getControllerNumber()
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] location: variable inputDevice of type InputDevice
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\...\TEST_1\Intermediate\Android\APK\src\com\epicgames\ue4\MessageBox01.java:146: error: cannot find symbol
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] new_id = View.generateViewId();
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] symbol: method generateViewId()
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] location: class View
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\...\TEST_1\Intermediate\Android\APK\src\com\epicgames\ue4\SplashActivity.java:47: error: cannot find symbol
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_IMMERSIVE); // NOT sticky (will be set later in MainActivity)
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_IMMERSIVE
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] location: class View
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] Note: Some input files use or override a deprecated API.
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] Note: Recompile with -Xlint:deprecation for details.
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] 8 errors
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: BUILD FAILED
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: C:\NVPACK\android-sdk-windows ools\ant\build.xml:716: The following error occurred while executing this line:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: C:\NVPACK\android-sdk-windows ools\ant\build.xml:730: Compile failed; see the compiler error output for details.
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Total time: 6 seconds
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: UnrealBuildTool Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\...\TEST_1\Intermediate/Android/APK/bin/TEST_1-debug.apk'.
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: File name: 'C:\Users\...\TEST_1\Intermediate/Android/APK/bin/TEST_1-debug.apk'
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: at UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boole
MainFrameActions: Packaging (Android (ETC1)): an bIncrementalPackage, Boolean bDisallowPackagingDataInApk) in f:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\UnrealBuildTool\Android\UEDeployAndroid.cs:line 1828
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: at UnrealBuildTool.UEDeployAndroid.PrepTargetForDeployment(UEBuildTarget InTarget) in f:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\UnrealBuildTool\Android\UEDeployAndroid.cs:line 2061
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: at UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs(String] Arguments) in f:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\UnrealBuildTool\System\UnrealBuildTool.cs:line 1370
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 786.6145478s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): F:\UnrealEngine-release-Source4.12.2\Engine\Binaries\DotNET\UnrealBuildTool.exe TEST_1 Android Shipping -Project="C:\Users\Vahid-A
MainFrameActions: Packaging (Android (ETC1)): PC\Documents\Unreal Projects\TEST_1\TEST_1.uproject" "C:\Users\...\TEST_1\TEST_1.uproject" -remoteini="C:\Users\...\TEST_1" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.07.18-13.59.52.txt'
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) in F:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 814
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in F:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 52
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVar
s) in F:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 355
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, D
ictionary`2 InTargetToManifest) in F:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1443
MainFrameActions: Packaging (Android (ETC1)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in f:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 150
MainFrameActions: Packaging (Android (ETC1)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in f:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 211
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.BuildCommand.Execute() in F:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 28
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in F:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 538
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Automation.Process(String] CommandLine) in F:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 509
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Program.MainProc(Object Param) in F:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\AutomationTool\Program.cs:line 131
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in F:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Program.Main() in F:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\AutomationTool\Program.cs:line 54
MainFrameActions: Packaging (Android (ETC1)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Android (ETC1)): Domain_ProcessExit
MainFrameActions: Packaging (Android (ETC1)): AutomationToolLauncher exiting with ExitCode=5
MainFrameActions: Packaging (Android (ETC1)): copying UAT log files...
MainFrameActions: Packaging (Android (ETC1)): BUILD FAILED
PackagingResults:Error: Error Unknown Error