Before starting,** i want to thanks everyone for helping us to bring this project to life, we needed !**
I’m working @RManVR, a new french company dedicated in VR and RT environment production.
We are glad to share with you our tech demo “The Eyeland VR”, made with UE4 specially for VR and oculus DK2 (it works actually with or without DK2 but everythings are optimized for VR)
We had finished it months ago, but our website wasn’t ready yet.
The main purpose was to have a full real-time environnement, interior and exterior, with everythings ready for VR with a decend quality. We don’t have lost time for shading and texturing, it’s not photorealistic.
But its actually running very well at HMDSP 150 with AO and some post-process effects, AA at 1 and more on a gtx 780ti.
We added some basics interactions like changing materials, teleport, change atmosphere etc.
We finally release a new version supporting the last Oculus runtime V 0.8.0.0. for PC only.
The build was done with UE 4.10, every things if fine ! BTW, the problem was the Post-Proccess…