Rade Dynamic Shooter Template

[SIZE=5]Rade Dynamic Shooter template

This template was made for three types of users:

  • Artist. Who want to import and use their assets without the need to configure or code at all.

  • Blueprint developers. Who don’t want to structure everything. They can configure and extend the already existing framework and implement the unique features of their projects.

  • C++ developers. Who want to prototype or create projects without the need to start from zero.

Features:

First and Third Person Camera System

Character System
Internally managed events system of: Pickup, Death, Revive and many more.
(Save/Load Inventory option available) (Default Items List available)

Animation System
4 Animation Archetypes – Bare Hand, Hand-Gun, Semi-Auto, Rifle.
41 custom arms animation

Item,Pickup and Inventory System


Weapon System
- Rifle Weapon
Simple Single LineTrace Weapon: Pistol, Rifle, etc.
- Shotgun Weapon
Multiple LineTrace Weapon Weapon: Shotgun.
- Launcher Weapon
Launches Projectile.
- Constructor Weapon
Minecraft Simulation. Spawns block class Actor into a Grid. (Save/Load option available)

HUD System
Internal Events that includes fast access, control or modification to data about player, inventory, weapon and many more

Dynamic Replication of Systems.
All the systems were designed to work in single player and multiplayer mode with dynamic replication.

Input:
WASD - Movement
Left Mouse Button - Fire - Main Fire of Weapon
Right Mouse Button - AltFire - Alternative Fire of weapon
E - Action - Pickup Item, Use Item, Equip Weapon.
Q - AltAction - Alternative Action With item
R - Reload - Reload Weapon
F - FAction - Drop Item
Spacebar - Jump/DoubleJump[/SIZE]

Source on GigHub

YouTube Guide and Overview

If you have any question, suggestions or problems please do not hesitate to contact me.

IT’S FREE

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Project Source is fully documented and released.

GitHub branches:

                      Master (4.10 preview 4) - Constantly updated

                      4.9 (4.9.2 version) - Updated when possible.

And I still can’t find a Job ( -----____----- )

Downloading now. I think i spider. Such wow. much epic. More darki!
Do the enemys work without the gamemode or your player?
So i can just migrate the AIsystem?

ABaseCharacter - Base for Enemies or Players - Have Inventory, Weapons , Damage and Death system.
ARadeCharacter - The Player , with all aspects and functionality.
There was AEnemyCharacter , but I deleted as I wasn’t sure what kind of enemies and functionality people want from it.

BUT!

ABaseCharacter is a character class. So you can create methods to control it from your AIsystem or AIController.

Good Luck.

Hello,
can you help me, please.
I tried to run this project on UE 4.8 and 4.9, but both can`t launch this project and give me errors.
Can you rebuild project for UE 4.8 or 4.9, please.

Oh wow!

This is super generous of you to make such as system and release it for free!

It is obvious allot of work and love has gone into this. :slight_smile:

Have you considered putting up a patreon or something similar to help fund work on projects like this?

Just curious. :slight_smile:

  • HeadClot

Edit: I reported a crash I am getting on your github Issues for Rade.
It would be appreciated if you could look into this. :slight_smile:

The project was compiled in 4.10 preview and VS 2013.
I deleted 4.9 release version as is was massively outdated and I upgraded my UE version to 4.10.

Currently downloading 4.9 UE. I will recompile and upload 4.9 version of Rade to the GitHub.

Sorry but currently I do not plan to make any monetary transaction with the project.
I plan it to always be absolutely free.

If anyone could tell me how to transfer this thread to "Released Projects " category I would be really grateful.

P.S. I am currently working on a Dynamic Racing Template for tablets with all the same features as in this Template. It will contain racing and bloodbath mode.

Thanks a lot vagen, very good work, good luck man! you will find a job! definitly you will! trust me.

yea pls do it for 4.9 :stuck_out_tongue: recompile :smiley:

Recompiled. Updated and Uploaded.

The problem with compiling the project to 4.9 was the WeaponPresentation.umap
More likely some kind of issue with different versions map internal/event structure.

It will work well right? :smiley:

Well…

With my 4.9.2 UE it works perfectly.

I am currently compiling 4.10 UE and will update master branch as soon as possible.

Sorry for the whole issue with versions. I have an old laptop and compiling engine takes hours.

For the next 1-2 hours I am here online and if there are any issues with 4.9 I can fix them immediately.

I would recommend multiple branches for each version of RADE. With the latest engine version being in the master branch.

My 2 cents :slight_smile:

Well that’s the way it is planned to work.

Halfway through the 4.10 build.


Everything fixed. Few minor issue came out during the process.

If you guys have any issue or problems do not hesitate to contact me.

some interesting stuff you have going on here, will definitely keep an eye out for this for future consumption.

keep up the good work, I especially liked the ‘free’ part, will help a lot of people without the assets others have. :wink:

(you should provide a donate link in your signature - for those that can donate something now or in the future)

Just a bit of feedback after using Rade.

  1. Documentation is lacking on how to use Rade. My advice would be to get some basic documentation going on via a wiki on github.
    I would be more than willing to contribute myself but I am still unsure how to use Rade.

  2. Melee weapons would be nice to have in rade as well.

Thank you for your time,

HeadClot

Hello, can you help me.
I tried to run this project on 4.9.2 and on 4.10 preview 4.
Both give me errors (see image).
How to solve it?

****.

I do not know why but my 4.9.2 and 4.10 UE are recognized as different 4.9.2 and 4.10…

How to fix it:

  1. Install Visual Studio 2013 or 2015.
  2. Right Click on Rade.uproject -> Generate Visual Studio Project Files
  3. Open Rade.sln
  4. Build -> Build Solution. (Ctrl + Shift + B)

The Project should work.

Sorry for the complication.

Thanks for quick reply, i`ll try it.

Hello,again)
I`m still having this problem.
I have installed VS 2015 enterprise,
trying to Generate Visual Studio Project Files, but it give me error:
Running D:/Installed Progs/UE4/Epic Games/4.9/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“C:/Users/ThierryH/Downloads/UE/Rade-master/Rade-master/Rade.uproject” -game -rocket -progress
Discovering modules, targets and source code for game…
UnrealBuildTool Exception: ERROR: Visual Studio 2012, 2013 or 2015 must be installed in order to build this target.

Hey,
You need VS 2013 installed on your PC for 4.9 and VS 2015 for 4.10. As far as I am aware.

Could be wrong.

  • HeadClot