[SIZE=5]Rade Dynamic Shooter template
This template was made for three types of users:
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Artist. Who want to import and use their assets without the need to configure or code at all.
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Blueprint developers. Who don’t want to structure everything. They can configure and extend the already existing framework and implement the unique features of their projects.
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C++ developers. Who want to prototype or create projects without the need to start from zero.
Features:
First and Third Person Camera System
Character System
Internally managed events system of: Pickup, Death, Revive and many more.
(Save/Load Inventory option available) (Default Items List available)
Animation System
4 Animation Archetypes – Bare Hand, Hand-Gun, Semi-Auto, Rifle.
41 custom arms animation
Item,Pickup and Inventory System
Weapon System
- Rifle Weapon
Simple Single LineTrace Weapon: Pistol, Rifle, etc.
- Shotgun Weapon
Multiple LineTrace Weapon Weapon: Shotgun.
- Launcher Weapon
Launches Projectile.
- Constructor Weapon
Minecraft Simulation. Spawns block class Actor into a Grid. (Save/Load option available)
HUD System
Internal Events that includes fast access, control or modification to data about player, inventory, weapon and many more
Dynamic Replication of Systems.
All the systems were designed to work in single player and multiplayer mode with dynamic replication.
Input:
WASD - Movement
Left Mouse Button - Fire - Main Fire of Weapon
Right Mouse Button - AltFire - Alternative Fire of weapon
E - Action - Pickup Item, Use Item, Equip Weapon.
Q - AltAction - Alternative Action With item
R - Reload - Reload Weapon
F - FAction - Drop Item
Spacebar - Jump/DoubleJump[/SIZE]
Source on GigHub
YouTube Guide and Overview
If you have any question, suggestions or problems please do not hesitate to contact me.
IT’S FREE
Project Source is fully documented and released.
GitHub branches:
Master (4.10 preview 4) - Constantly updated
4.9 (4.9.2 version) - Updated when possible.
And I still can’t find a Job ( -----____----- )