Rade Dynamic Shooter Template

Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

So As I see it there are 2 possible problems:

  1. Your system doesn’t recognize that Visual Studio is installed.
    Try opening/creating project with Visual Studio. (Maybe it will register the file type with Visual Studio)
    If it still doesn’t work try it with 4.10 preview. (4.9 should work with VS 2015, but you can never be sure)

  2. You need Unreal Engine 4.9 or 4.10 source code.
    Download the source from:
    https://github.com/EpicGames/UnrealEngine
    Extract zip file.
    Run setup.bat
    After the setup is finished run GenerateProjectFiles.bat with “-2015” (file->properties. After the file name add -2015)
    open UE4.sln and build it.(It can take from 30 to 50 minutes)
    after that open Rade.sln and build it.

That for sure should fix any kind of possible issue.


I don’t know what else to add. If anyone else has any advice or tip to solve this problem it would be great.

Good Luck.

Just downloaded the 4.9 version. Had no problems compiling. Ran into a couple problems I’d thought I’d mention. The first is the the default player count at start is 2, and they seem to always spawn inside each other so neither of them can move. For the moment, I just set the player count to 1.

Second, I’m not sure the Weapon Presentation map is working correctly. I can run around and pick up weapons, shoot, switch via the inventory, etc, so that all works great. But there aren’t any enemies to shoot or the like. (Which I expected from the video.) Or maybe they aren’t supposed to be there in the Github version.

(Also, thanks! It looks great.)

Привет всем, я хотел бы узнать когда выйдет обновление с Rade-master?
просто я по большей части работаю в Blueprint и мне стало немного сложновато реализовывать идею Custom Weapons как в Warface или Borderlands 2.
Вообщем буду рад если вы будете выпускать Tutorials видео по вашему шаблону. :slight_smile:

**The project was Updated and moved to :