If you go to the Edit>Editor Preferences>Keyboard Shortcuts tab and type in Viewport Navigation you should be able to set the keybindings from there. Have a great day!
We can change in the editor but we can’t change in the game.
In the editor i can move with ZQSD but when I press “play” it’s a qwerty keyboard and only A and D works.
I use UE 4.10 but I can’t manage to use ZQSD keys for the flying mode in the editor viewport after clicking on PLAY
I’ve already modified the project settings for a correct key binding in the different axis (not necessary in my situation)
I’ve also changed the key mapping in the editor settings for the viewport navigation
My mapping seems to be correct (Z instead of W, Q instead of A…) but in play mode, moving still uses the “qwerty” style (WASD)
I’d prefer avoiding to use a character controller when testing, I just want to use the right AZERTY keys when playing my level
[=Niouzes;419365]
I use UE 4.10 but I can’t manage to use ZQSD keys for the flying mode in the editor viewport after clicking on PLAY
I’ve already modified the project settings for a correct key binding in the different axis (not necessary in my situation)
I’ve also changed the key mapping in the editor settings for the viewport navigation
My mapping seems to be correct (Z instead of W, Q instead of A…) but in play mode, moving still uses the “qwerty” style (WASD)
I’d prefer avoiding to use a character controller when testing, I just want to use the right AZERTY keys when playing my level
Is there a solution ?
thanks
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did you change the basis or did you add an extra gamemode or playerblueprint??
if so the game from launch will use default character blueprint and gamemode? no matter what you changed…
correct me if im wrong on this…