Hello everyone, I have done lots of research about implementing voice chat using blueprints, and I haven’t found any answers that help me. Is there any way to do this just using blueprints?
I’ve also looks at the Steam integration for voice, but does all of that use C++? Do I even need a game to be pending approval on Steam to use it’s integration?
Unreal Engine currently supports networked voice.
Using blueprints alone, voice chat is not accessible.
You can however make a custom player controller that accesses the StartTalking() and StopTalking() functions in a few blueprint callable UFUNCTIONS.
There is an answerhubpost that helps outline getting this setup so that your custom player controller will actually be able to send voice data over the network.