Hi all
here’s my WIP
?v=QgX_onkGQ24
Wish you will like it
Pretty cool! Is there a tutorial on this?
Very nice! It looks like your using bones but I couldn’t tell on my phones small screen. If so isn’t that costly with large amounts of foliage?
Tested the same concept some time ago ?v=WAqmzbxsaC8
I didn’t use any elaborate blueprints though. Just physics.
Would be cool once we can paint blueprints with the veg tool
NO
No bones
I use 2 Distances test in material . One for real collision,one for fake.
so
I can use timeline in BP to control the swimming when it’s overlay or not
Looks really good! Would be cool if you could show us a video how it looks like with a bush or another piece of vegetation
I actually made a similar Material. It just gets the information of the playerposition from a blueprint actor, converts this into a vector and gives the information to my Mastermaterial of vegetation which is creating a displacemant. But i Dont have this realy nice bouncing effect . How did you created him?
I do not think this will perform well in a large scene really…