Hey guys, I want to share this thing I’ve been working on - I never really intended to end up going this far with it but I’m really enjoying learning how UE works so going to see how far I can take it. Started off with just trying to get an old car mesh I made a couple years back working as a vehicle in UE then kept adding and refining stuff, then ended up making a new car, heh.
I’m working in this ‘low poly’ style as it means I can quickly add new assets, which is important to me for not getting too stuck on one thing and getting bored. I say ‘low poly’ but it’s really more just faceted/vertex coloured I’m not working to a strict polygon limit.
Before now I’ve never done any sort of programming or scripting, other than high school over 10 years ago where I probably copied my neighbor’s work! So for me getting even these basic things functional is really exciting. It’s something I never thought I’d be able to do and thanks to this amazing engine and community I have been able to learn so much.
I’ve done a fair bit of 3d modelling over the years to only as an amateur.
The main influence is Interstate 76, which also had some pretty sweet low poly cut scenes. I’m also hoping to get some of the feeling of exploring the world that you get in Shadow of the Colossus and maybe incorporate some extra vehicular platforming/climbing puzzles and basic survival elements. But for now I’m trying to get some more basic functionality down and polish it up.
Thanks for taking the time to read/watch!