I’m very disappointed with Scale tool, it’s much weaker than translate and rotate tool. I have a list of broken and left undone features.
Select multiple objects and then activate Scale tool - It’s switching from additive scaling to legacy % scaling, which is breaking old snap scaling
Grid for multiple objects can’t be customized so you stick with default values which does not even work correctly
Negative scaling in viewport is broken. After you reach 0 scale you can’t just proceed to scale in same direction to get -1, -2 and so on, you have to move in OPPOSITE direction(In positive) to scale negatively. It’s very hard to do, because at near 0 scaling start to jump by little values and you’re simply stuck on positive axis.
You can’t switch coordinate system from object space to world space
CTRL + LMB/RMB hotkey does not work with scale tool. It works however with translation and rotation tool.
Hotkeys for increase/decrease scale snapping are absent.
You can’t duplicate assets with ALT + Scale. Works with ALT+ Translate/Rotate.
Everything else is still alive, so BUMPETY-BUMP: UE-12130, UE-12131, UE-12132, UE-12135, UE-12169 & UE-12174.
Also I’ve noticed that scaling in Blueprint Viewport is showing interface for additive scaling, but actually uses legacy % scaling. To reproduce - choose 0.5 scale value and scale back and forth - your mesh will shrink each time because you’re taking a percentage of current mesh, not pure 0.5 values.