Better and more demos for a several different vehicles/characters:
The examples in others engines are better than the UE4 examples, look the Unity airplanes… or the Cryengine Tank, Car, Boat…
Air:
Helicopter: How manage a air vehicle like a helicopter ?
Airplane: A normal airplane with forces and the movable parts ? (Like Unity 5 example airplane)
Land:
Trunk: A vehicle truck with individual physics parts with wheels ?
Motorbike: A motorbikes with 2 wheels ?
Tank: A working treads with physics, the wheels of the treads, movable turret and weapons ?
Train: A vehicle driven by a spline with individual physical parts with joints ?
Quadruped: A quadruped character (physics - a horse is a example of this because have 2 support parts spaced) ?
Water:
Boat: A vehicle without wheels over the water ?
Others:
Hover vehicle: A fly vehicle floating over the ground ?
Current demos in UE4:
4 Wheels car with physic parts.
Glider
UFO.
Ball.
Character pawn. (Biped)
FPS/TPS Characters. (Biped)
This examples is about how manage the forces, physics, parts, moves, etc, no how make a model…
*If all examples are like the Advanced Vehicle example then will be good for all. (Simple example but with different parts working, useful to learn and make games)
I know about that videos but, will be better if Epic add this to the Learn resources or to a “Official” documentation.
Anyway, i going to see the stream of today, after the stream i will tell you if the tank have something type of simulation in the treads with physics & wheels in the treads (Basic) or is a simple treads animated material without physics. (If in a stream you can’t make a complete vehicle (code) then put this as sample)
*Because in the screen the tank don’t have wheels in the treads…
This need a working/complete vehicles, check the Unity 5 airplane example, check the code, about that i say.
It would also be nice to have a movement component with network prediction, similar to the character movement component, that didn’t require a capsule as the root object. This seems like it would be useful for all sorts of vehicles.
You can use a empty pawn and then add things.
To use the Character Movement component with different collision, you need wait, is in the roadmap. (Or change you the code)
I see today the stream, nice basic tank, but don’t have a example of wheels + treads with “physics” like the vehicle example, this need a better example usable for games. (The tank is a simple boxes with animated material)
Something like this wheels + treads: http://bugra381.wix.com/bonecrackergames / https://www.youtube.com/watch?v=vC7H3aB-sIA
That’s a great example for Alan. We’re now talking to him and other tech artists about expanding these examples. There has been a lot of demand for tank tread physics and motorcycles.