zoombapup
(zoombapup)
March 8, 2015, 3:36pm
1
I’ve been working on some Flocking code for a tutorial. Anyway, I had to redo it in C++ and wanted to release that code to the community. I’m going to put it on github at some point so its more organized and I can update it. But I figured I’d release it here to maybe get a bit of feedback, see if it works as a plugin etc.
Ok, here’s the code. I included the whole project folder sans the Intermediate and Saved directories. Not sure but I was led to believe that those are recreated when you build anyway?
Here’s a quick overview of how it all works:
zoombapup
(zoombapup)
March 8, 2015, 3:38pm
2
And of course I just realized I’d misspelt Extensions bloody typical. Ah well, one thing I can fix before putting it on github.
If anyone has any solid info on what is the minimum stuff needed to check into a repository for it to work, I’m all ears!
unit23
(unit23)
March 9, 2015, 1:05am
4
Very inspiring, so many things you can do with that
Stane
(Stane)
May 3, 2015, 2:52am
5
Great stuff!
Maybe this is a good answer to your question
Hi! My question is simple: how can I setup my git repository for an UE4 project? Or, in other words, which files/folders can I safely include in the gitignore file? Are there some tips to make this works flawless? 🙂 Thank you in advance!
Reading time: 1 mins 🕑
Likes: 1 ❤
This looks fantastic! Is it up on Github yet or is there any chance of a Mac build?
motorsep
(motorsep)
September 18, 2017, 4:51pm
7
zoombapup:
I’ve been working on some Flocking code for a tutorial. Anyway, I had to redo it in C++ and wanted to release that code to the community. I’m going to put it on github at some point so its more organized and I can update it. But I figured I’d release it here to maybe get a bit of feedback, see if it works as a plugin etc.
Ok, here’s the code. I included the whole project folder sans the Intermediate and Saved directories. Not sure but I was led to believe that those are recreated when you build anyway?
https://mega.co.nz/#!xJZnUbYA!ZrWMhL4cQP-r6FOjgAa7K_YIUu24tNqYaBhA3_cqOqY
I know it’s been a while since the thread was created, but how can this be done in BP ? Thanks.
zoombapup
(zoombapup)
September 21, 2017, 4:02pm
8
Get the zip, that is the blueprint version. It might be a C++ project, but the actual flocking in that version is BP if I recall.