Hi guys, this is my first post here.
I would like to show you my first work on Unreal Engine 4.
There is a simple build playable here if you want to walk around in the appartment by yourself. This is real-time architectural visualization. And optimization was not the center of my work with this scene!
Edit: Most of my work on these assets was about optimizing their initial geometry and create efficient shaders through UE 4. On that work I mainly followed Koola’s workflow.
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You can download the Build here on my Portfolio:
://www.benoitdereau/unrealparis.html
Did you use old Unreal Paris version 1.1 ? New version isn’t available yet…
I have got GTX 570 graphics card, 8 GB RAM and AMD Quad Core Phenom CPU and Windows 7 64-bit with SP1. Unreal Engine 4.6 runs without problems, every UE4 demo runs great, every video game and application runs great, but only in this Paris demo version 1.1 I’ve got black screen… Any ideas ???
A bit too much CA on the screens for my taste and the vase in the second pic could use a few more polys towards the bottom, but overall fantastic work! Can’t wait to see your next UE4 project, keep it up.
I’m more than impressed with the material execution. The sofa in particular is absurdly realistic. Can anyone tell if he’s using something special in that material, or is it just a good roughness map and good geometry that make it look so soft and real? For example, I’ve tried the Fuzzy Shading node to no avail.