I just wanted to share some shots of my little hobby-ish project, as I’ve finally reached a point where I’m satisfied enough to actually show it off.
It’s basically a clearing with some relatively dense foliage, and a small lake thrown in for good measure. It’s meant to be a VR hearing loss sim, where you’re placed in a forest, and then just listen to the sounds of nature. Both with normal hearing, and with various standard hearing losses. Mainly dead spots over and under certain frequencies.
It has audio in it now, both ambient and spatialized. Next up is the implementation of hearing loss types.
: A somewhat steady 30-50 FPS in editor / immersive mode. Packaged, it runs 60-70+. Hardware is a i7-4790S and a GTX770. I don’t own a Rift yet, but I suspect I’ll have to do some heavy optimization. I’ll cross that bridge when I get to it.
CharlestonS: I tried SSS, but for some reason it bugged out. Z ordering looks reversed on the planes. I did give it another shot though with an emissive setup. It’s not perfect, but it’s a step up
The trees are SpeedTree yes. Mostly my own, except for the broadleaf. I’m still trying to get to know SpeedTree, so I’m gonna redo the trees at some point.
BlownKapz: I can’t remember exactly, but they range from 6-8k to 3-4k. Almost all the trees behind the front line are mobile versions. They’re just filler really.
: I might The next video has audio included, which covers water sounds, frogs, different birds and so on. I’m considering adding butterflies at some point.