UPDATE: Video ADDED
Hi,
I tried to create a own “class selection” system, where you basically have a UMG menu, click on one of the three buttons and then posess one of three different default player characters. These 3 Characters are just 3 clones of the default character, with a different color material assigned.
I managed to get it perfectly working for a solo offline game, but as soon as start with 2 clients (listen or dedicated server) it doesnt work like I imagined anymore.
I tried to let the server do the spawnin and then locally possess it with each client.
I attach all blueprint screenshots I got. Maybe somebody can have a look and help me out?
Right now, the call after “Switch has authority” doesnt get fired.
UPDATE: Video ADDED
[video]Dropbox - Error
Alternative URL
When I hit simulate it all works fine, but in game mode it does not. In Both cases: Dedicated Server checked and 1 client