UE4 mipmap issues.

Hallo UE4 community i got some weird mipmap issues on some Meshes and I can’t figure
out why or how to change the distance for the mipmap hope you guys can help me with that.


I can’t change the distance of the mipmaps when they should change and as soon
as I open the Mesh the texture is getting high ress and don’t change at all when I back off.

Take a look at this thread: Probably the solution will work in your case :slight_smile:

"I found out you can adjust the distance of the texture streaming using the “Streaming Distance Multiplier” setting in the mesh window. Since I create my models in meters and have to set the build scale up to 100, I figured I need to set the Streaming Distance Multiplier to 1000 to get it look right. I hope this helps! "

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