Hallo UE4 community i got some weird mipmap issues on some Meshes and I can’t figure
out why or how to change the distance for the mipmap hope you guys can help me with that.
I can’t change the distance of the mipmaps when they should change and as soon
as I open the Mesh the texture is getting high ress and don’t change at all when I back off.
Take a look at this thread: Probably the solution will work in your case
"I found out you can adjust the distance of the texture streaming using the “Streaming Distance Multiplier” setting in the mesh window. Since I create my models in meters and have to set the build scale up to 100, I figured I need to set the Streaming Distance Multiplier to 1000 to get it look right. I hope this helps! "
1 Like