Thanks I have it set in there but it does not seem to see the bit flip of the bool. I wish I could either tell it to set IsShooting? from MyCharcter BP = IsShooting? Bool in the Animation BP.
I have been trying to figure out the Cast to Character. Some of the documentation is vague in that area or at least it seems so to me at the moment. I will try again after the work today. I gotta learn to fish!! LOL! Thanks!!
hi Venged, is a little trick, you need start with the node Get Owning Actor create a new node using the pin Return value and use the search bar look for “cast to”, and find the class of your player.
Thank You erWilly! I can’t wait to get off work and try it. Now the the day go last 10.000 hours. LOL
Question: On the two picks you showed, I’m assuming this all happens in the MyCharacter BP and not the animation BP. What is the corresponding node I need to integrate into the Animation BP to get the two BP talking (able to see each others variables)?
Thanks! _ I have been putting stuff in both. This clears it up! Now I really hope the end of the workday comes quick! LOL!
So everything you shared happens in the anmimBP, so I am assuming that the ability to see into MyChar Blue print, like big brother, is established there as well:-) I will update the thread when, not if, I get it working tonight.
Thanks erWilly! - I will try agin after work this morning. I found this on the answer hub and got it to work without ever going into my shoot part of the StateMachine. But I still want to get the BP talk to BP method going.