I added a additional animation (shoot) to my TPS_BP state machine. I setup the Input Manager to receive a F key press and sett IsShooting to true.
I can’t figure out how to see the Bool (IsShooting) in the animation Blueprint so I can go into the shooting animation.
Is there a way to just make a variable Global so all Blueprints can see it?
I already used break point to see the the key press is being received and reacted to in the MyCharacter Blueprint graph.
Is there a video or written doc that can explain all the cast to character type stuff or how to make a variable global for all to see?