Hey,
I had a great game idea and atm I’m making the first steps for this game project.
Bought the UE4 2 weeks ago and I’m still in the “learning phase”. I’m doing this in addition to my occupation as software developer, therefore I don’t have much time for ue4 (but coding 24/7 is acutally great fun :> )
Until now,I 've written / created 15 sites for my Game Design / requirements and so on (no end in sight). I actually have good knowledge about what it needs and takes to create this game.
I don’t wanna bore you with any long game description, I’ll just show you what I’ve got until now.
It’s actually not that much, because I spent more time on learning how to create levels, blueprints, and especially 3D models via blender and already realized years ago (did some Game Dev w/o engines) that I’m definitely the worst artist ever seen :>
and sooner or later I’ll need an artist on my side anyway.
Here, is my low qualy video, where you can see that it’s possible to caputre a capture point with the ue4 character. The capture points are independent to each other, so any capture point which will be placed on the map is captureable by a character, it also doesn’t matter if you leave the capture area while capturing a capture point, the capture progress will stop until you re-enter the capture radius,
The capture progress is displayed by a blue capture bar (on the top). If you fully captured a capture point, a blue text on the top-left corner will appear, which tells you that your team has captured the capture point (by default it’ team blue if there isn’t another team on the map)
https://youtube.com/watch?v=1Tbtu0AAJf8
It’s actually not that much right now, but I’ll try to invest more time, using and learning ue4, to accelerate the progress of the game :>
~Slei