And I don’t like crying because it ruins my image.
Does anyone have a rock solid workflow for getting animations from blender to UE4? I’ve been using Blender 2.71 and UE4.2.1. I just get problem after problem and when I solve one, another appears. I’ve followed so many tutorials now I’m starting to lose track. It has become by far the biggest bottleneck for my game.
Does anyone have any advice on how I should proceed? Do you /Maya using folks experience similar troubles? If not then I may have to consider switching
Ok well I’m glad to know that it is possible so I’ll continue to work on it.
It is difficult to even begin describing my problems they have been so varied. They have included the following:
meshes
Completely destroyed meshes with missing sections
Missing bones
Armature not aligned with the mesh
UE4 just crashing when attempting to import
I’ve decided to take a step back and simplify what I’m doing so I can get the workflow correct on a very simple model first. Hopefully I’ll be able to ask a more specific question shortly.
I stripped everything back and just animated a leg with no IK bones, or targets or anything. I’ve now got it correctly importing into UE4. Key to getting it to work was not touching the weight painting. Everything seemed to go hell in a hand basket if I touched the weighting (UE4 crashed when I tried to import it).
I’ll now try and extend my armature to a more sophisticated model while being careful to maintain the same settings.
“I tried everything” does include FBX. There’s a reason I said “everything.”
0h, and this is for Killing Floor, so I can’t import FBX. I tested the FBX in the new Unreal but I got the same problems. I even tried exporting FBX, opening it in 3DS, and testing it there. Importing the .psa’s does the same thing.
I read through this, and am attempting to use MilkShape, but I can’t seem to get my model from Blender to Milkshape. I’ve literally had nothing but my own work go right on this.
When I export from Blender to Milkshape, Milkshape gets something like this: