Experience atmospheric action-platformer mixed with bits of exploration and puzzles that will take you far from home to a beautiful but dangerous alien world, at the edge of the universe.
The first GDC for Planet Alpha 31 came and went and it was pretty awesome. Below is a short summary of what went on:
First, we have a new gameplay trailer recorded from the first two levels that you can see here:
Then we met Chris Plante from the The Verge. He played Planet Alpha 31, loved it and wrote this nice preview article:
Planet Alpha 31 is a stunning sci-fi game made without a programmer...
Read the whole article here.
In addition, we had other several interviews that we make available here in the future.
We started the showcase with The MIX & Patreon cozy event on Tuesday evening. Check out this blog post from Patreon for more info and pictures.
It was followed by 3 days of demoing Planet Alpha 31 at GDC Play. We met many awesome people and got a lot of valuable feedback that will improve the game even more.
SideFX Houdini3D Presentation
For a few times during GDC Expo, Adrian held a short presentation at the SideFX Booth about how Houdini3D helps developing Planet Alpha 31 with a core team of two.
And lastly we had some time to enjoy San Francisco nice weather.
I want to share with you the little game I'm developing in the spare time of my spare time: Planet Alpha 31 is an immersive, story driven puzzle platformer mixed with bits of exploration and action.
When mankind is forced to abandon Earth, a team of explorers is sent to find a new home. A suitable planet – Alpha 31 – is found and the Terra-formation begins.
Soon after the process started, an incident causes the Terra-formation to revert with catastrophic consequences for the planet.
During your stay on the planet, you will face both alien and human enemies, each having to be overcome in a different way. To survive you will have to explore and to be observant of this strange place.
The events take place in a living and constantly changing alien world: real-time day and night cycle affects everything on the planet, the Terra-formation process shapes the landscape before your eyes and the 2nd dimension that became accessible during the incident will offer a special experience.
The ability to change the planet rotation will allow you to control alien technology and to affect the planet biosphere - this special mechanic is tied to every part of the gameplay, from puzzle solving to platforming and action.
Ability to change the planet rotation
By acquiring the power to change the planet rotation - going fast forward or fast backward - you will be able to make use of special alien technology to overcome obstacles and solve puzzles.
Real-time day and night cycle
The planet flora and fauna, and all the strange lifeforms in between, react naturally to the succession of day and night. You will have to observe and make use of the different behaviors in order to survive on this beautiful but dangerous world.
Multiple dimensions to explore
Inter-dimensional portals appeared on Alpha 31 after the incident that reverted the Terra-formation process. In your quest to save the human race you will explore these mysterious dimensions where things are not always what they seem.
Other Notable Features
- Retro sci-fi atmosphere that combines a sense of wonder, loneliness and danger during the exploration of Alpha 31.
- A mysterious 2nd dimension accessible through the portals that appeared after the incident.
- The Terra-formation process that constantly morphs the landscape.
- Multiple environments to explore, both on Alpha 31 and outside, each offering an unique experience.
- Use a wide range of gadgets to help in your quest.
- Next-gen graphics powered by Unreal Engine 4 including fully dynamic lighting, global illumination, GPU particles and more.
The little I have shown of Planet Alpha 31 so far received great attention, including:
"Planet Alpha 31 has a fat buzzsaw robot" – Destructoid
"Building a platformer to manipulate time" - 80 Level
"The story behind Planet Alpha 31 surprise wins" - Haogamers
Three awards during the 1st public hands-on demo
"The idea is to interact with a living world" - Siliconera
A Day on Planet Alpha 31 made it on IndieCade ArtWall
"The process of finding a solid concept, long and chaotic journey" - Nordic Game Bits
"A beautiful game" - Epic Games, Unreal Dev Grant
"Screenshot Monthly - December 2014" - Indie Game Magazine
"These Planet Alpha 31 screens are gorgeous" - Pixel Dynamo