Experience an immersive, story driven puzzle platformer, mixed with bits of agility, action and exploration taking place in a beautiful but dangerous world.
After 5 days of intense playtest, the 2nd public hands-on demo for Planet Alpha 31 is over.
You can read a small article about the event here: http://www.planetalpha31.com/news/pr...t-the-mix-2015
The game was available for visitors at The Houdini Booth during The Media Indie Exchange and also made a presence for a few hours at Intel’s booth - both happening at SIGGRAPH 2015.
- Around 200 people played the game
- Individual playtime between 5 and 10 minutes
- At least 4 people completed both available levels
- Almost even split between genders and age
See more pictures from the event here:
I want to share with you the little game I'm developing in the spare time of my spare time: Planet Alpha 31 is an immersive, story driven puzzle platformer mixed with bits of exploration and action.
When mankind is forced to abandon Earth a team of explorers is send in space to find a new home. After years of drifting into nothingness a suitable planet – Alpha 31 – is found and the Terra-formation begins.
About half way through the process an unknown incident causes the Terra-formation to revert with catastrophic consequences.
You, one of the last engineers left, are send to investigate the events and to resume the Terra-formation process in a race against time.
What caused the incident, where is the alien native population and why is there a hostile human military presence on the planet?
Planet Alpha 31 is an immersive, story driven puzzle platformer, mixed with bits of agility, action and exploration that takes place in a beautiful but dangerous world.
A tribute to the old-school games I grew up with, there will be little to no hand-holding in Planet Alpha 31.
During your stay on the planet, you will face both alien and human enemies, each having to be overcome in a different way.
To survive you will have to explore and to be observant of this strange place - head on approach rarely works - think before you shoot.
The events take place in a living and constantly changing alien world: realtime day and night cycle affects everything on the planet, the Terra-formation process shapes the landscape before your eyes and the 2nd dimension that became accessible during the incident will offer a special experience.
The ability to change the planet rotation will allow you to control alien technology and to affect the planet biosphere - this special mechanic is tied to every part of the gameplay, from puzzle solving to platforming and action.
While exploring Alpha 31 you will be aided by PIA – Personal Intelligent Assistant.
She will help you investigate the events and slowly unfold the true story of what happened before your arrival.
- Diverse gameplay that includes puzzles, agility and action, making use of both human and alien technology.
Planet Alpha 31 has an unique mix of platforming, puzzle solving and action elements, while offering breathing moments to explore and enjoy the beauty of this planet.
You will need to overcome both alien and human challenges in your quest to solve the mystery behind the incident and save the human race.
The daytime manipulation ability is one of the core game mechanics that ties into every aspect of the game-play .
- Ability to change the planet rotation that controls special alien structures and affects the biosphere.
Similar to the ancient civilizations on Earth, the native Alpha 31 population worshiped the sky and linked their technology to the Day and Night.
By acquiring the power to change the planet rotation - going fast forward or fast backward - you will be able to make use of special Alien Technology and to change the behavior of the different lifeforms that are populating the planet.
While for some structures it has a similar effect, changing the planet rotation is not the same with going back or forward in time. However the differences and similarities and what actually is time travel are an interesting topic to discuss.
- Real-time day/night cycle changing both the environment and the game mechanics.
The planet flora and fauna, and all the strange lifeforms in between, react naturally to the succession of day and night. You will have to observe and make use of the different behaviors in order to survive on this beautiful but dangerous world.
While the day and cycle is real time, Alpha 31 has a much shorted rotation compared with Earth so you won't have to wait 24 hours for a day to pass.
Other Notable Features
- Retro sci-fi atmosphere that combines a sense of wonder, loneliness and danger during the exploration of Alpha 31.
- A mysterious 2nd dimension accessible through the portals that appeared after the incident.
- The Terra-formation process that constantly morphs the landscape.
- Multiple environments to explore, both on Alpha 31 and outside, each offering an unique experience.
- Use a wide range of gadgets to help in your quest.
- Unfolding story told by PIA – your Personal Intelligent Assistant – that will keep you engaged until the very end.
- Next-gen graphics powered by Unreal Engine 4 including fully dynamic lighting, global illumination, GPU particles and more.
The little I have shown of Planet Alpha 31 so far received great attention, including:
"Planet Alpha 31 has a fat buzzsaw robot" – Destructoid
"Building a platformer to manipulate time" - 80 Level
"The story behind Planet Alpha 31 surprise wins" - Haogamers
Three awards during the 1st public hands-on demo
"The idea is to interact with a living world" - Siliconera
A Day on Planet Alpha 31 made it on IndieCade ArtWall
"The process of finding a solid concept, long and chaotic journey" - Nordic Game Bits
"A beautiful game" - Epic Games, Unreal Dev Grant
"Screenshot Monthly - December 2014" - Indie Game Magazine
"These Planet Alpha 31 screens are gorgeous" - Pixel Dynamo