I will start by apologizing, I’m a complete noob at this stuff. I will try my best to describe my issue.
I’m working on a UE 4.16 project for my company and trying to integrate the Vive controllers. I’ve followed several tutorials but I always end up with the same results.
The tutorial I found had me go through the following:
- Enable SteamVR Support in plugins
- Create a gamemode blueprint “VRGameMode” and create a pawn blueprint “VRPawn”
- Set Default Pawn Class of the game mode to VRPawn
- Open VRPawn and add a camera and 2 motion controllers to each and a static mesh to each controller.
- Set the static meshes to use my controller mesh (I’m using the basic Vive controller mesh from the steam folder)
- Set one controller to the right controller because the default is left.
- Open map file and in global settings set Game Mode Override to VRGameMode
- Run game
Every time I run the game, my controller meshes show up at my feet and won’t follow the Vive controllers. I know this isn’t a hardware issue because if I hit the Steam Home button the controllers appear and work just fine. I don’t know what I’m missing.
Thanks for the help!!