Shadow Settings

Hi everyone, I have a question, I want to make a difuminated in the shadows from solid to smooth of a archiviz scene, in the first pic I show my scene and in the second the result I want

I don’t know if I have to do it in the editor or in other configuration of the Engine Files, anyway, Tamls good day

I believe this might be of assistance;

Those are only needed for realtime area shadows. In this case simply raising the shadow angle on the directional light for the sun should be sufficient.

Check use Area shadows at lightmass settings. Also there is lightangle that can be used to set penumbra size.

Remember that if you do Kalle_H’s method you need to set your directional light to static. It can’t be stationary or movable.

It only can can be stationary.
https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/LightMobility/StationaryLights/#useareashadowsforstationarylights

That has been false for some few versions.

Thanks for the info, didn’t know about that! :slight_smile: