Volume light underwater?

Hi all,

I’m trying to achieve a proper effect of colored light in a pool, but haven’t had any results yet. Any suggestions on how to achieve an effect like this?
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Thank you!

Try volumetric light system introduced at 4.16. You probably need particle system to inject water density to the system.

I think I’m using the volumetric light system, but I’m getting too much falloff. I want a generally even light effect. Here’s what it looks like right now:


(sorry for the links… the image uploader suddenly stopped working for me)

Try to adjust light falloff then. For proper look you would need volumetric multiple scattering but you only get single scattering.

it depends…
if player’s camera never goes under water, you can use simple cone static meshes with translucent materials. Just to get desired effect.

if this is for some underwater game, you should experiment with volumetric fog effects, particles, or even post process materials.