I have a question how to refer a cast to specific Widget. I created the widget in level blueprint. I use a delegate in C++ that I have assigned from level blueprint only. This should call the Update UI function to show new value on my HUD.
The stuff from screenshot works fine but I think that the object node I connected to the “Cast to wUI” is wrong. I am new to unreal so I have troubles with this stuff.
What object is the correct one to connect to the Cast To wUI object node?
Thanks for reply. Ok I see it now. I can directly use reference (return value) from Create Widget connect to target of my wUI function.
Can someone please explain how I get the reference to this function “Update Leveltime” if I like to use it in another blueprint asset in my level?
I have heavy problems with this if I create my HUD in level blueprint (there I have the reference) and later try to call functions from the widget from any other blueprint in my level.