I have a question how to refer a cast to specific Widget. I created the widget in level blueprint. I use a delegate in C++ that I have assigned from level blueprint only. This should call the Update UI function to show new value on my HUD.
The stuff from screenshot works fine but I think that the object node I connected to the “Cast to wUI” is wrong. I am new to unreal so I have troubles with this stuff.
What object is the correct one to connect to the Cast To wUI object node?
Thanks for your help.