I want to know if I can have multiple rigs if the object has the groups for it. For example, Wings. I plan on having wings in my game/comic. Not just ones that attach to the shoulders but also attach to other bones, the legs. It’s time to rig the membranes and it just occured to me that I need to see if UE4 can do this or not. If it does awesome! If not I can simply replace the character with an updated character, I think.
As you can see, I chose to have the wings attached to the legs instead of the easier add tail for the extra wing support. This is because the character has a different kind of tail, being anthro. That and I want to be unique. This character will have a challenge ahead of her when it comes to clothes but of course she will find a way to do it. Anyhow, I know I can have two rigs on a mesh in Blender, I just need two armature modifiers. It makes sense for any advanced game engine to handle multiple rigs, providing that they are done right. So, any advice?