Hi,
I`m trying to create an 2D RTS. However for calculations of LOS (which uses linetrace) or terrain movement, it would be better if I had an 3D representation of the same map.
My first idea was to create a world where the player is in the 2D representation of the map and in another location of the world, away from the player, there would be the 3D representation by flattening the 3D world before doing the 2D Image.
Is there another way to do it?