I can’t seem to find the new cloth mesh handler and painting tool system showcased at GDC this year, in current 4.16 build? Am i missing it somewhere, or is it just not yet available to play with?
Also is there any documentation on how to create control rigs with the new system similar to AllRightRig?
edit: actually i can’t find the new rigidbody node which was the reason i looked intoo current 4.16 :p, guess there’s only the Control Rig feature currently available?
Yea I tried as well and the new cloth editing is definitely not there and it doesn’t matter what branch you compile. I even tried to find it in editor settings among Experimental features but no luck.
Dev-Framework just merged, so like n00854180t said, it should be in main now (assuming it is dev-framework, where this type of feature would normally come from)
I can paint the min distance parameter, the green dot at the start of the clothing, but can’t find the shortcut to toggle max distance painting for the red dot :3…
ahh okay, i’ll try build it, i tried last night and it didnt even launch i kept getting a leapmotion error i’ll give it a shot, unless you can upload the zip you downloaded somewhere