Hello, I am currently trying to create a VR game for android using the Xbox One S controller as input. I ran into a few issues, most of which I’ve managed to sort out however the mapping of the controller was the main issue. I mapped the controls out to the gamepad setting inside unreal and whilst the controller was plugged in via usb to my pc it worked fine, however when porting it over to my phone and connecting the controller via bluetooth the mapping changed. The face buttons were normal however the triggers are mapped to the right thumbstick Y axis. After accepting this and testing it, I ran into another issue. Whenever the right trigger (Accelerate (this is a racing game)) or left trigger (Reverse) is released after being pressed the car automatically reverses and wont stop until I accelerate again but the same happens after I stop accelerating. Im not sure whether I need to map the controller as something other than the gamepad or whether this shouldn’t work in the first place, any help would be appreciated.
Thanks in advance.