- Created project in 4.14.3
- Forward Renderer
- When Oculus Rift CV1 is on, I’m getting 90fps, but when I’m at certain points in the map and move my head from side to side (rather quickly) I get a very quick frametear (I really only noticed it by looking at my green stat numbers)
- Trying to pinpoint the problem I did stat startfile , stat stopfile and opened up the statfile in session frontend
The spike is clearly visible in the graph view , but I have no clue how to debug or what to look for.
First it seems my GameThread spikes to 22ms
and then quickly thereafter my GPU spikes to 24.78 (mainly due to “Composition before basepass”
Game thread spike seems mainly just Sync Time (“wait for event”) - I would guess GPU would spike first and then CPU would be waiting , but it seems to be the other way around.
Any pointers on how to debug this further? I think I’ve read just about everything there is to read about profiling, but everytime I need to profile my own specific stuff, I seem to fail hard.