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Thread: Mesh Tool - A Mesh Editor

  1. #201
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    Hello Nate, I've had my eye on the Mesh Tool Editor for sometime. I desire to edit meshes in-game, is this possible Mesh Tool?
    TheGameDevStore.com | TheGameDevStore.VR: MMO + Interactive Asset Store + RPG|FPS Game Layer w/ VR Support.

  2. #202
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    Nate. I just noticed while assigning materials... it seems to keep a reference to the unused materials. When looking at the object properties I have like 7 material references now even though just using one.

  3. #203
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    Here you go. Made a small vid. You can see it goes from 2-3 when I changed ALL faces to one mat.
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  4. #204
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    This is so great.

    Any eta on a simple edge bevel feature? Can provide firstborn child in exchange.

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    Impromptu Procedural Ladders makes ladders super easy.
    Impromptu Procedural Handrails makes handrails super easy.
    Impromptu Fire Propagation is basically the fire from Far Cry 2.
    InFlux Example Game is a sample game featuring two levels from the UE3 game InFlux and some potentially helpful blueprints.

    Pledge to my Patreon maybe
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  5. #205
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    Quote Originally Posted by TechLord View Post
    Hello Nate, I've had my eye on the Mesh Tool Editor for sometime. I desire to edit meshes in-game, is this possible Mesh Tool?
    Hi TechLord, currently the focus of Mesh Tool is in editor mesh editing, so there's no run time functionality.

    Quote Originally Posted by Wolfen View Post
    Nate. I just noticed while assigning materials... it seems to keep a reference to the unused materials. When looking at the object properties I have like 7 material references now even though just using one.
    Thanks for the report. It's a known issue, I'm adding Compact Material Slots option in 1.0.7 to get rid of unused material slots. (Meanwhile you can use built-in static mesh editor to manage the material slots but it's a little tedious.)

    Name:  28427823-0377dfc2-6daa-11e7-8702-366bc4d59892.png
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    Quote Originally Posted by JoeWintergreen View Post
    This is so great.

    Any eta on a simple edge bevel feature? Can provide firstborn child in exchange.
    Wrapping up first implementation of Slab transform (widget free transformation) in 1.0.7 now, will work on bevel after that, hopefully get something done in 1.0.8.

  6. #206
    0
    Rad!
    Also am I right that you can't extrude edges right now

    Marketplace items:
    Impromptu Procedural Ladders makes ladders super easy.
    Impromptu Procedural Handrails makes handrails super easy.
    Impromptu Fire Propagation is basically the fire from Far Cry 2.
    InFlux Example Game is a sample game featuring two levels from the UE3 game InFlux and some potentially helpful blueprints.

    Pledge to my Patreon maybe
    Blog | Impromptu Games | twitter |

  7. #207
    0
    Thanks for the report. It's a known issue, I'm adding Compact Material Slots option in 1.0.7 to get rid of unused material slots. (Meanwhile you can use built-in static mesh editor to manage the material slots but it's a little tedious.)



    That's good to know. It's better than not having any way of handling it right now haha.

  8. #208
    0
    Random Stalker here... I have to say this.

    IT LOOKS AMAZING!

  9. #209
    0
    Quote Originally Posted by Nate View Post
    Hi TechLord, currently the focus of Mesh Tool is in editor mesh editing, so there's no run time functionality.
    I appreciate your prompt response. Thank you.
    TheGameDevStore.com | TheGameDevStore.VR: MMO + Interactive Asset Store + RPG|FPS Game Layer w/ VR Support.

  10. #210
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    Congrats, @Nate. It's on the Marketplace already!

  11. #211
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    Quote Originally Posted by JoeWintergreen View Post
    Rad!
    Also am I right that you can't extrude edges right now
    You can Shift + Drag to extrude edges.

    Quote Originally Posted by motorsep View Post
    Congrats, @Nate. It's on the Marketplace already!
    Thanks! A long journey to publish it on marketplace. So glad it finally lands.

    Please be aware that the current description/features list on marketplace page is from my initial submission and it's outdated. I'll update them soon.

  12. #212
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    Quote Originally Posted by motorsep View Post
    Congrats, @Nate. It's on the Marketplace already!
    Indeed. This package is certainly on my buy list. Imho, should come with Unreal.

  13. #213

  14. #214
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    Quote Originally Posted by unit23 View Post
    Indeed. This package is certainly on my buy list. Imho, should come with Unreal.
    Thats never gonna happen sadly ... well maybe when pigs fly......

  15. #215
    0
    Hi. Big fan of your other tools. Want to get this but wondering how far out of date the marketplece version will lag behind your latest version?

  16. #216
    0
    One thing I'd really like to see is something like the hammer face edit sheet. The current way to edit uvs is a bit annoying.



    This would make precise texture alignment for tricky surfaces much easier. (Justify, texture scale in texels, and treat as one) Hammer also has it when you select a face, then alt + right click on another face you extend the uvs to that face. Even if it's not touching.
    Last edited by Stiffy360; 07-22-2017 at 10:30 AM.

  17. #217
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    Quote Originally Posted by SlinkyMuffins View Post
    Hi. Big fan of your other tools. Want to get this but wondering how far out of date the marketplece version will lag behind your latest version?
    I'll send out the same version I published on itch to unreal marketplace at the same time. From my past experiences, it might take one day to several weeks to go live on unreal marketplace. I heard that the marketplace team is getting new blood so hopefully the process will be shorter in the future.

  18. #218
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    Will be interesting to see the differences are when the dev geo branch merges.. but i do belive in this as a plugin however, because you can perhaps iterate quicker and maybe make changes based on opinions more often? Anyway.... bought the plugin on itch.io and i think it rocks!

    The only thing i have to wish for improvement on, and i know this is nitpicking but.. the UI.. maybe it could be improved?

  19. #219
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    Quote Originally Posted by Stiffy360 View Post
    One thing I'd really like to see is something like the hammer face edit sheet. The current way to edit uvs is a bit annoying.

    This would make precise texture alignment for tricky surfaces much easier. (Justify, texture scale in texels, and treat as one) Hammer also has it when you select a face, then alt + right click on another face you extend the uvs to that face. Even if it's not touching.
    The "Justify, texture scale in texels, and treat as one" features seems interesting, but I might have to do some research see what they actually do. (little knowledge on hammer).

    Have you tried the "Match UV" and "Flow UV" added in 1.0.6? Both can be used to "extend" UV to other faces.






  20. #220
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    @datee, thanks for your support! Yeh, the UI... It's not nitpicking at all as the current UI is indeed quite primitive. Any UI suggestion is much appreciated.

  21. #221
    0
    I've tried both and they're pretty useful. However, the issue I'm currently having is getting the texture oriented the way I wanted.

    Hammer's texture scale and justify is more or less what I needed to do alignment

    Video example of justify and texture scale.
    http://www.mediafire.com/file/qloiiyesc3l8y59/2017-07-23_00-11-47.mp4

    Video example of extending uvs to an entirely different face
    http://www.mediafire.com/file/ttvbown0clqjz92/2017-07-23_00-17-03.mp4
    Last edited by Stiffy360; 07-23-2017 at 12:38 PM.

  22. #222
    0
    Quote Originally Posted by Nate View Post
    @datee, thanks for your support! Yeh, the UI... It's not nitpicking at all as the current UI is indeed quite primitive. Any UI suggestion is much appreciated.
    What sort of limitations... or freedoms do you have on the UI? Would it be helpful if i drew a mock up of stuff I think would be nice for a UI?

  23. #223
    0
    Quote Originally Posted by Nate View Post
    The "Justify, texture scale in texels, and treat as one" features seems interesting, but I might have to do some research see what they actually do. (little knowledge on hammer).

    Have you tried the "Match UV" and "Flow UV" added in 1.0.6? Both can be used to "extend" UV to other faces.





    By the way, where is the FLOW option? I don't see it and your vid doesn't show that either.

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