Description:
Defeat the enemies before they reach the end of the level using a maze you design to funnel them towards attacking towers. Try building many different ways to see how far you can get.
Anyone who wants to learn/ help with a project bigger than themselves.
Contact:
Post or PM for Skype
I started this as a learning exercise and getting to a point where things are starting to take a long time to improve. Looking for anyone who wants to lend a hand in whatever way they think they can help.
Both helpers have faded away, still working on this as a for fun/learning project and welcome any one who wants to do the same.
Infinite Rounds, simple objective, endgame stats. Working on adding more diversity for better re-playability. Using Perforce as source control.
updated screenshot.
Hey i’d love to be a part of this, can do almost anything in blueprint and created lots of tower defence games before, plus love making and creating UI in UMG and Photoshop, so would love to join portfolio link mattwilliamsgamesdev.com
I have a couple people helping out now and we are moving along nicely. It’s time to start polishing the look and feel. I really could use someone who knows how to do hand painted textures and art for helping polish the UI and ingame towers. All the functionality is almost complete.
So if your looking to use a piece as a portfolio or want some practice working with a team send me a message.