For the less experienced: remember to set these properties:
NOTE: There is only 1 custom function that is needed to create a gradient to mask the borders. It’s called “Symmetric_Gradient”. Here it is:
NOTE#2: In the 4.12 version there are some nodes called “depth edges/without edges/with edges”. They are just “passthtrough” nodes used to better organise the graph, you can ignore them and connect their input to their output… sorry about the confusion.
You may notice I’ve tried to implement the vertex color override for the flowmap, but I’ve dropped this material it due to other work…
If you guys want to improve from this, I’ll be happy if you shared it with me! I’m still a noob!
Mind though that the site doesn’t render the 4.13 nodes correctly at the moment…
Still refer to the first post if you just want to visualize the nodes.
There are 3 normal maps (I used the same texture replicated but you can vary if you want) + 1 foam texture. You can just google “water normal map” and “foam texture” and you are good to go!