Feature Status:
**- Advanced Vehicle Pathfinding: **Done
**- Racing AI: **Done
**- DeathMatch AI: **Done
Bonus Modules:
- Roll over Module: Detects if the vehicle is upside down and if it is it will set it back on its wheels.
**Trello Board Trello
You can now vote on my Trello board so if you find a feature that you would like to get just vote for it.
I also added a card which I made specifically for other to leave ideas in the comments, it is called User ideas so if you have any ideas leave a comment.
**
**Released: Blue Man Vehicle AI Plugin in Code Plugins - UE Marketplace **
My Vehicle AI module supports Multiplayer
**Tutorial Playlist: BlueMan_VehicleAI Plugin Tutorial playlist - YouTube
**
Hi
I am working on the vehicle AI for my game, I decided to sell it because I see that a lot of people have problems creating vehicle AI. It is originally made in Blueprint but it is very performance heavy so I decided to rewrite it in C++.
With C++ version there is almost no performance loss.
It currently supports 2 types of AI: DeathMatch and Race.
DeathMatch mode is successfully converted to C++ but for the Racing mode I need some time because it is a lot more complex than DeathMatch mode.
It works with Blueprints.
When you buy the Plugin you will get 2 Actor components. All you need to do is to attach my C++ actor component to your vehicle and set a few parameters.
And also you need to place this things around the map.
I have some videos to show.
Advanced Pathfinding (Written in C++ Work in progress)
Race mode (Redone in C++ )
It is a lot better since I made this video.
DeathMatch ( Converted to C++ )
I am not sure how much should this Plugin cost so I am asking you guys what would be a fair price.
Vehicles in this video are not included
Let me know if you have any ideas or questions
Have a good day