Using canvas to highlight objects on screen (blueprint only)

I wrote a little article on the method I used to render a screen mask, for the purposes of highlighting objects on screen (to help the player differentiate the clickable objects in certain situations).

Article: Using canvas to highlight objects on screen (UE4 Blueprint)](http://www.moreporkgames.com/devblog/2016/6/26/using-canvas-to-highlight-objects-on-screen-blueprint-only)