I’ve been in the industry for a decade or so. What you’re saying totally resonates with me because I’ve heard it a million times, albeit from untrained clients and land developers. The problem with archviz (and architecture to a degree) is the tendency toward letting untrained people with zero creative nous dictate terms in what is a creative field. It’s absurd. We (though I’m not sure of your background) train for years and years in how to do the work we do, then let it go for snuff when a client demands a pretty, happy picture with a smiley little sun. Embarrassing and an indictment on the industry. There’s a process that should be followed that is aligned with the view of the designer, and the work itself. One size does not fit all.
Your comments on MIR’s work lead me to believe you probably run in circle concerned with a different approach to my own so I’m probably hitting my head against a brick wall. They are a hugely successful firm - they have simply positioned themselves well and stick to their guns with regard to a creative direction. We deal with subjective stuff here so it is what it is - I’m not at all implying you dont have ability in any regard btw, just that the system we work in encourages those who don’t to encroach on our work.
As a side, I didn’t see a single scene that was pitch black entirely that wasn’t intended to be - some elements of scenes were, but I believe that was intentional to a degree. It works as a compositional element right? What is obscured vs what isn’t.
Are you familiar with Juhani Pallasmaa’s writings on phenomenology? I think he deals with these things well - we work in a visual world, so how can we bring in some of the other senses? This is why this piece is successful - it has that haptic feel to it, it’s not some clinical white room with disconcertingly perfect lighting that seems to be genre du jour right now. I can smell the timber and remember the sound of the pine trees in the wind. There’s so much more to our field than making pictures that a rich developer thinks is good.
This is good chat, it’s good to challenge what we think is true! Can you link me to some of your work that you really like?
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I understand your view point but the norm is about making money, selling a project, pleasing a client - the projects M.I.R., Dbox and others show and do are not the norm they are the exception. You can adopt the stance of the" I make renderings to make renderings not to please clients" and then if people like your work you’ll be hired that is certainly doable.
I am an Art Center person (design and photography) and worked for Gensler for 17 years, Walt Disney Imagineering for 3 years and have worked for many top 25 Architecture firms over the years as well as film and TV studios.
This is a portfolio piece of mine, it’s okay but most of my work is by paying clients, I don’t pad my portfolio with a lot of personal projects.