So I’m making a sniper but I want it a little different. It would be hard to explain so I’ll just show an image Scope Basically just zoom in the scope and not all around. Thanks in advance!
It’s a little complex and I’m glossing over it massively, but you’d use a scene capture camera and a render target +mat to display it. That will probably lag (equivalent of having 2 player cameras), so you’ll want optimizations.
^ This.
You can use a dynamically created texture render target and a scaled down scene capture component to help some, but yeah, you’re basically rendering 2 cameras
So I did this now how do I optimize
need same thing <<<<< make sniper scope plz