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Thread: The Lore of Yamaia RPG

  1. #1
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    The Lore of Yamaia RPG

    Description:
    YamaiaRPG is a hybrid Action RPG that combines open-ended gameplay with unique narrative and battle system. Inspired by Couch Knights, Zelda, Final Fantasy, The Mean Greens, Robot Chicken, Dark Souls, and Little Big Planet. Players venture on an Epic Quest to save the world of Yamaia from the Bloxelizer.

    Features:

    • Co-op Multiplayer
    • RPG Character Building: Stats and Skills
    • Perspective Toggle: Top-Down/ThirdPerson/FirstPerson
    • Spawnable Puzzle Rooms
    • Combat System with Melee, Guns, & Magic (Area Effect)
    • Active Defense System
    • Crafting, Building, Customizing
    • Many different AI Behaviors
    • Prize/Cash-driven PvE/ PvP Contests & Tournaments.
    • Achievements


    Backstory:
    The Lore of Yamaia RPG began with the notion of developing
    a RPG that incorporated all of the assets I purchase from the Unreal Marketplace (UMP). I acquire all sorts of goodies from the UMP with no regard. So, I've devised a plot based on the "Realm of the Unused Video Game Props" that can make use of Assets of various Themes/Art styles and experiment with game-play mechanics from various genre templates.

    Contract Bids:
    I'll be posting Contracts below for specific Jobs to modify or add to my UMP Assets. To bid simply PM Me or Skype: techlord_on_skype, Subject: YamaiaRPG. Please include portfolio and recommendations, if possible.
    Last edited by TechLord; 05-25-2016 at 04:20 PM.
    TheGameDevStore.com | TheGameDevStore.VR: MMO + Interactive Asset Store + RPG|FPS Game Layer w/ VR Support.

  2. #2
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    NOTICE: The Lore of Yamaia RPG Development has been merged into TheGameDevStore.VR Development. FLT 01/06/17
    Last edited by TechLord; 01-06-2017 at 08:23 PM.

  3. #3
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    Promoter
    Join Date
    May 2015
    Posts
    185
    Looks Promising !

  4. #4
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    Quote Originally Posted by sayato View Post
    Looks Promising !
    Thank you, sayato. Not sure how promising it looks as its a mishmash of Marketplace Assets. Getting all these different styles of assets to 'work' is going to require some creativity.

    I'm going for a hybrid of Photo-realism/Stylistic using Photo-realism as often as possible. The world is basically a modern Mansion and all the inhabitants are miniatures within it. I'm using Photo-realistic and stylized elements of non-realistic proportions. Below is a GIMP'd concept picture to sort of give an idea what I'm going for.
    Last edited by TechLord; 03-24-2016 at 12:00 AM.

  5. #5
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    Contract for Functional 3D Photo-realistic Anime Eyes (Left, Right, Center) Asset Open. I gave it a go. Its a No Go:





    Last edited by TechLord; 05-25-2016 at 04:22 PM.
    TheGameDevStore.com | TheGameDevStore.VR: MMO + Interactive Asset Store + RPG|FPS Game Layer w/ VR Support.

  6. #6
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    Quote Originally Posted by TechLord View Post
    Its a No Go:
    Why?
    Not looking to bad for me, but why not placed on the mesh itself?
    A second option would be to remesh the eyeshape, add some sphere for Iris and it looks nice for me.
    Another option would be to export the chibi fbx, remove all faces, aside the facepart you need.
    Add seperate materialslots for brows/eyes/left/right and attach it to a socket inside UE4.
    With that method it would be easy to make it seamless(extrude a borderedge back into the head), to close gaps and or limit z-buffer-war.
    The runvideo is nice.
    Last edited by Luftbauch; 03-31-2016 at 01:38 PM.
    My small game on IndieDB ****** Beams on Twitter ****** Beams on Steam ****** VideoStuff ****** PictureStuff
    UE brings Math back into my life or i am not sure.

  7. #7
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    Quote Originally Posted by Luftbauch View Post
    Why?
    Not looking to bad for me, but why not placed on the mesh itself?
    A second option would be to remesh the eyeshape, add some sphere for Iris and it looks nice for me.
    Another option would be to export the chibi fbx, remove all faces, aside the facepart you need.
    Add seperate materialslots for brows/eyes/left/right and attach it to a socket inside UE4.
    With that method it would be easy to make it seamless(extrude a borderedge back into the head), to close gaps and or limit z-buffer-war.
    The runvideo is nice.
    I value your input Luftbauch. To be honest, I'm not sure what the best solution is at this point and I'm no Material Master. I only know the features I desire. My current attempt uses two simple planes with Eye Texture --> Material. I desire the Pupils to move (follow Objects) as I'm not satisfied with static Eyes on my Characters. I can draw up different shaped eyes to represent emotions and use a flipbook texture to switch between them (theory) with markup in the dialog to indicate mood. I planned to use a similar method for the mouth and animate like Robot Chicken Characters.

  8. #8
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    Good Day

    Looks nice , but from the test run it looks like you could use a help of an Audio Designer, nothing personal
    If you are interested just contact me

    Web site: www.mmgsound.com

    Kind Regards

    Michail

  9. #9
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    Quote Originally Posted by My Mini Gemini View Post
    Good Day

    Looks nice , but from the test run it looks like you could use a help of an Audio Designer, nothing personal
    If you are interested just contact me

    Web site: www.mmgsound.com

    Kind Regards

    Michail
    Hi My Mini Gemini, no offense taken. The highlight of LoY is utilizing Assets purchased from the Unreal Marketplace (UMP) in a creative and fun manner. Are you offering products in the Marketplace? If not, consider doing so.

  10. #10
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    Quote Originally Posted by TechLord View Post
    My current attempt uses two simple planes with Eye Texture --> Material. I desire the Pupils to move (follow Objects) as I'm not satisfied with static Eyes on my Characters. I can draw up different shaped eyes to represent emotions and use a flipbook texture to switch between them (theory) with markup in the dialog to indicate mood. I planned to use a similar method for the mouth and animate like Robot Chicken Characters.
    Something like this? 2D dynamic test I was playing around with this idea after I seen your post (quite a while ago, have been busy as of late).

    Would having static eyes be so bad? From the test video, it seems the majority of the time you wouldn't see the characters face.

  11. #11
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    TheGameDevStore.com | TheGameDevStore.VR: MMO + Interactive Asset Store + RPG|FPS Game Layer w/ VR Support.

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