I’m working on a bit of a unique project in UE4 and I’m quite new to the C++ portion…I’m learning as quickly as I can.
What I’m wondering is if there is any code or tools about how to import an FBX file in-game, if someone has developed that or modified the editor code for that?
In the editor, go to the content browser and click “Import” near the top. Select your FBX file and options and accept. Is the something more you need than that?
Oh the way the post was written was confusing to me, I apologize.
Can you extrapolate on what you are trying to do exactly? And by that I mean what is the application of this? The reason is because there might be a better format/way for what you are trying to achieve. Parsing an FBX file and converting it to data Unreal can ingest is not a fast process. It’d be a shame to spend a lot of time trying to make this work only to find that it doesn’t achieve your goal because the process is too slow.