**Raw Struct Memory Management**
when you create regular structures or even UE4 C++ UStructs you absolutely must initialize your data members!
raw structs just get a section of memory that could contain anything, until you initialize the vars you have no idea what's there!
And so you dont have a clean FString in there, you have a tangled mess that UE4 is dereferencing, so you are dereferencing garbage.
Try this
```
struct stuff {
int32 first;
FString second;
stuff()
{
first = 0;
second = "";
}
};
```
or this:
```
struct stuff {
int32 first = 0;
FString second = "";
};
```
♥
Rama