¿How exactly works Player Camera Manager?

Hello everyone.
I have trouble understanding how works Player Camera Manager.
I have few questions:

¿How I enable it?

¿How I edit it?

¿How I put it?

Help please.
Thanks!

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¿How I enable it?

You already have the default one.

¿How I edit it?

You can access its basic functionality like so:

¿How I put it?

You can override the existing default one by doing the following:

  • right click in the Content Browser, select Blueprint Class and search for it (at the very bottom):

  • assign the newly created Manager in the Player Controller

293798-annotation-2019-12-12-091258.png

You can now double click the camera manager in the Content Browser - it’s just another blueprint the player controller and the camera work closely with.

Example:

Image from Gyazo

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Forgot to mention that min / max is in world rotation space. If you wanted to make it relative:

Update the Control Rotation to orient the player and update the min / max accordingly. The above would give the player a 10 degree view wiggle room based on how they’re currently oriented.

Hope this helps and good luck!

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Thank you very much for your help!