Best setup for glass on OSX

What is currently the best setup for a glass material on the OSX platform?

From this my previous question and other threads I get reflection on translucent materials won’t probably be available in the near future, but from other questions (e.g. Reflections/specularity on Translucent materials - Rendering - Epic Developer Community Forums, Reflection Captures not working on translucent materials. - Rendering - Epic Developer Community Forums) I don’t really understand what is available right now and what not and on which platforms (SSR? realtime reflections? shading from reflection capturers? highlights? these effects with dynamic or stationary lights?)

Could someone please clarify?

Is there any workaround (e.g. using cubemaps and precomputed textures) to fake some kind of surface reflection or highlight? Any kind :slight_smile: I don’t really need accurate shading, and in many cases even a workaround just for planes of glass (e.g. windows) would be sufficient.

Just to avoid completely flat shading of glass materials, like this:

alt text

…which is how all glass objects in my projects looks like now!

Got some success using cubemaps in the diffuse and emissive channel, anyone knows if it is possible to access the environment cubemaps generated by the reflection capturers and manually use it as a texture?

Hi DanielW, I tried setting up a scene with a glass object (when translucency lighting model is Surface), a reflection capture sphere and a skylight, but still I don’t get any kind of reflection (see screenshot attached)
What am I missing?

Great, that has been bothering me for so long!! Looking forward for the fix, thanks!

Yeah!! :slight_smile:

…no, really, amazing news! :smiley: This is really helpful :wink: thanks!!