Network Profiling in Real-Time?

Anyway to get something similar to the network profiling program to work in real-time while testing your game, either in-editor or out? I’ve seen some guys widget a ping value, but I was wondering if something was more built in?

Also UE4 has quite advance statistic system and has profiler for it

You can also just use “stat net” command in console, it will show you all the networking statistics, “stat” command also have more stuff.

Brilliant! I’ll run this in another monitor while testing my games. Thanks.