Hi, I’m really struggling to get this to work. Would really appreciate a nudge in the right direction.
I have an actor, which can move up/down and left/right. When this actor is rotated 90deg clockwise, up is becoming left.
I can’t get it to stay moving forward, based on it’s current rotation (amazing diagram below).
My current implimentation is as follows:
void AZumoPlayer::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
PlayerPawnInput.Sanitize();
//Move the Player
FVector DesiredMovementDirection = FVector(PlayerPawnInput.MovementInput.Y, PlayerPawnInput.MovementInput.X, 0.0f);
FVector CurrentPos = GetActorLocation();
CurrentPos.X += DesiredMovementDirection.X * MoveSpeed * DeltaTime;
CurrentPos.Y += DesiredMovementDirection.Y * MoveSpeed * DeltaTime;
SetActorLocation(CurrentPos);
}
Any help is appreciated. I’m new to ue4 c++ and really having a lot of trouble working this one out.