So how do I make the audio coming from a TV sound muffled when I am outside a building and when I walk inside its unmuffled and clear? I know ue4 has an audio occlude feature but I know nothing about it or how to set it up, could someone walk me through the process, please provide screenshots as I am a visual learner. I cant find any tutorials on Youtube covering this
Somebody asked about this before
That doesn’t help me at all lol, I am not an Audio Programmer and was hoping there would be a step by step tutorial on how this is done
You don’t need to be an audio programmer to follow that previous post. Essentially it’s a checkbox and a few settings on the sound attenuation asset.
Do you know how to use the sound attenuation asset?
Here’s somebody using sound attenuation with television media:
More involved tutorial on sound attenuation:
More involved documentation:
In summary, the steps are:
- Enable occlusion in a sound attenuation asset or in an override
- Play a 3d sound with that sound attenuation asset
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