Dear Friends at Epic,
I am having a real problem with landscapes in beta5,
in beta4, my character could free roam over the terrain, limited only by the step size of the character, and everything felt somooth and beautiful, quite joyous actually. not quite as good as a girl but as good as a landscape can be.
Collision Stuckness
as you can see above, the logs actually confirm my character is literally getting stuck on the landscape
this never happened to me in beta4, or ue3 landscapes which I used extensively!
now in beta5, my character will occasionally get stuck at often random places, but places with some kind of slope change
and the most annoying part about it is that after they get stuck they can either only move in 1 or 2 directions, or not at all, and I have to make them jump to be able to move at all again
When this stuckness happens, the character very very rapidly loses all velocity, which is very unrealistic and really interrputs any flow along the landscape
this completely halts the flow of my gameplay roaming over the rolling hills and mountains of my landscape!
I find this extremely irritating especially because it was so slick and smooth in beta4
#Collision Mip
I tried changing the collision mip level on the landscape, and this helpd a bit, but I can only raise it so high before it is too blocky and inaccurate.
A collision mip level of 1 produced the best results, closest to beta4
but still, character does get stuck
and mip level of 1 is still noticeablly inaccurate and on steep slopes my character will sometimes fall through the landscape which is REALLY bad for gameplay
#Please
Please address this, it is very annoying to me because it stops all gameplay and stops a fast paced action game where you are being chased and have to have quick reflex but
wait
hold on a minute
got stuck on the terrain
*monster eats player *
This means that survival is no longer in the player’s hands, it is a matter of the whims of the landscape collision system
please
please fix this
and let me know what else I can do
#Summary
again in beta4, the only limiting factor was the character step size and this NEVER used to happen
#Want my landscape?
I can migrate my landscape for you if you want to test it,
it was unchanged from beta4 to beta5
all that changed was whatever happened to landscapes and collision internally from beta4 to beta5
thanks!
Rama