Dear Friends at Epic,
To work around the landscape collision bugs that still have not been resolved I used Landscape Data Interface to add collision triangles where they were needed, along sloped terrain sections.
You can see videos and even see the source code for my plugin here:
My system relies on LandscapeDataAccess.h, which is entirely wrapped in a IF WITH EDITOR
My packaging process failed because of this.
LandscapeDataAccess is indeed located in the Runtime section though!
#Request
Could you consider exposing LandscapeDataAccess.h to shipping builds since the proper solution for the Physx 3.3 landscape collision issues has not been found yet?
I have a solution that works for me but I can’t use it without LandscapeDataAcess.h
I can’t ship my game without a proper solution for Landscape collision Physx 3.3 issues!
Thanks for considering this!