Let’s imagine for a moment, I have a collision box that should look like a Wall with the space for a door, so the user should colide in the wall side, but should allow the user to pass throught if he is in the middle.
What is the best approach to do this? Mesh Collision? Box Collision and substract a part of the box(if this is possible?)
In the static mesh editor (just double click the mesh to open it) you can setup custom collision, like adding collision brushes. Then you can simply select them and resize them as you want
Hi, so you change that property of the static mesh, but do you put any collision after that? Do you use a box colision? Or you dont put any? I did what you said but static mesh doesnt have collsion